@inject NavigationManager NavManager
@foreach (var image in BackgroundImages) { }
@code { private List BackgroundImages = new(); private Random random = new(); // Your specified set of Pokémon numbers private readonly int[] AllowedPokemonNumbers = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 19, 20, 23, 24, 25, 26, 35, 36, 37, 38, 39, 40, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 69, 70, 71, 74, 75, 76, 79, 80, 81, 82, 84, 85, 92, 93, 94, 95, 104, 105, 115, 122, 127, 132, 133, 134, 135, 136, 147, 148, 149, 152, 153, 154, 155, 156, 157, 158, 159, 160, 172, 173, 174, 175, 176, 179, 180, 181, 185, 194, 195, 196, 197, 199, 202, 208, 214, 215, 225, 228, 229, 243, 244, 245, 246, 247, 248, 280, 281, 282, 287, 288, 289, 302, 304, 305, 306, 316, 317, 333, 334, 353, 354, 359, 360, 363, 364, 365, 403, 404, 405, 425, 426, 438, 439, 447, 448, 453, 454, 459, 460, 461, 462, 468, 470, 471, 475, 627, 628, 700, 702, 736, 737, 738, 759, 760, 764, 778, 845, 906, 907, 908, 909, 910, 911, 912, 913, 914, 921, 922, 923, 980 }; protected override void OnInitialized() { GeneratePokemonBackground(); } private void GeneratePokemonBackground() { var normalPath = $"/pokemon_images/normal/"; var shinyPath = $"/pokemon_images/shiny/"; for (int i = 0; i < 30; i++) // Generate 30 Pokémon images { int pokemonNumber = AllowedPokemonNumbers[random.Next(AllowedPokemonNumbers.Length)]; // 10% chance to use a shiny version bool isShiny = random.NextDouble() < 0.1; string imageUrl = isShiny ? $"{shinyPath}{pokemonNumber}.png" : $"{normalPath}{pokemonNumber}.png"; BackgroundImages.Add(new PokemonImage { Url = imageUrl, Left = random.Next(0, 100), // 0-100% of background container width Top = random.Next(0, 100), // 0-100% of background container height Size = random.Next(50, 130), // 50px to 130px Rotation = random.Next(0, 360) // Random rotation }); } } private class PokemonImage { public string Url { get; set; } = ""; public int Left { get; set; } public int Top { get; set; } public int Size { get; set; } public int Rotation { get; set; } } }